These audio assets are independently licensed recordings and foley, not extracted from commercial games. No endorsement by their creators is implied. Source licenses apply to the audio files, not the game's source code.
License references: CC0 1.0, Creative Commons Attribution 3.0 and Creative Commons Attribution 4.0.
1911/A_42P.wav → pistol (0.929–2.579s); 1917/B_16P.wav → rifle-a (0.594–2.994s); Arisaka/E_18P.wav → rifle-b (0.349–2.749s); PPSh/P_16P.wav → automatic (0.280–1.580s). Trimmed, resampled to 44.1kHz, encoded to Ogg Vorbis. The Colt uses an actual 1911 recording; Garand/BAR/Springfield use recorded substitutes (the PPSh burst now only serves near-miss snaps), not exact model matches. British and German guns, from the same library (first report of each file, trimmed with a 3 ms fade-in and a fade-out over the tail, peak-normalised to −1 dB, 44.1 kHz Ogg Vorbis): Mosin Nagant/M_26P.wav → enfield (Lee-Enfield No.4 and No.4 (T), 2.4 s); Mosin Nagant/M_21P.wav → bren (1.1 s); Tikka/W_24P.wav → kar98k (Kar98k and Zf 39, 2.4 s); AK-47/C_28P.wav → mg42 (0.45 s, played at the MG 42’s 1,200 rpm); Carl Gustav M45/G_20P.wav → sten and Carl Gustav M45/G_31P.wav → mp40 (0.9 s; a 9 mm open-bolt submachine gun); Smith & Wesson 642/V_22P.wav → revolver (a .38 double-action revolver, for the Enfield No.2, 1.6 s); Walther PPQ/X_31P.wav → p38 (a 9 mm Walther, 1.6 s). All are recorded substitutes of comparable guns, not the exact WWII models.gunreload1.wav and shotguncock.wav → reload/bolt, encoded to Ogg. Recorded airsoft handling foley, not authentic WWII mechanisms.bfh1_glass_breaking_01.ogg, _03 and _06, unchanged files renamed glass-0/1/2. Recorded glass breaking, used for shattering window panes.cannon_01.ogg and cannon_03.ogg, unchanged files renamed explosion-a/b. Recorded firework-derived explosive foley, used for explosions, cannon and background AA/flak.1.ogg, re-encoded to Ogg Vorbis. Rain recording edited to loop.airplane_prop.ogg, unchanged file renamed airplane. Propeller recording; not a B-17-specific recording.engine_heavy_loop.ogg, unchanged file renamed engine. Car-engine-derived heavy vehicle loop; not an authentic Sherman engine recording.wind-01.ogg, unchanged file renamed wind. Original: InspectorJ wind recording.